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 Guild Halls or Capital Ships

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Kavasta Ebonlocke

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Join date : 2010-04-04
Age : 26
Location : Tython

PostSubject: Guild Halls or Capital Ships   Sun Dec 05, 2010 12:33 am

Hey guys i have had this Thought and Demand to hear from either SWTOR or AL:

What is SWTOR going to be providing for Guilds, I've been hearing Capital Ships and I've been hearing Guild Halls...Which of the 2 is it going to be cause i'm sure Bioware and Lucasarts are not going to provide both at the same time (if they do then that's awesome) so tell me what is the answer to this!!??

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Traxex Wraw

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Join date : 2010-06-19
Age : 39
Location : Chicago

PostSubject: Re: Guild Halls or Capital Ships   Sun Dec 05, 2010 8:42 am

I would say guild halls. Although capital ships are cool, they would be dangerous.

Look at my view on it (as ive said on the SWTOR forums)

Guild: Yea, look at our awsome captial ship!

*sith fleet spots us when exiting hyperspace*

Cal: Erm...Grand Master? We have a problem"

Jephos: "What is it caliber? Oh dang, sith fleet!"

*sith blows us into shreds*

i dont think we want that happening lol!
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Korvus Starlight

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PostSubject: Re: Guild Halls or Capital Ships   Wed Dec 08, 2010 10:47 pm

While a capital ship would indeed be an interesting idea I do not think it would pan out so well, at least if the ships were capable of attacking other ships. It is possible however to have a capital ship docked and that would serve as a guild hall, but I still doubt that would happen. I assume what there will be is guild halls and perhaps a guild town with shops and all that, but I still believe that Bioware will provide something more small scaled an manageable when compared to a capital ship or a city. Either way though I am sure whatever Bioware decides to do with that will be well thought out, they are one of the few developers I would want working on a MMO of this scale.
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Twan



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Location : Naboo

PostSubject: Re: Guild Halls or Capital Ships   Sun Dec 26, 2010 5:55 pm

I have to agree, capital ships would be interesting but a planet side guild hall would be tons better.
It'd be easier to defend and we'd be able to escape if the need arose. Being stranded on a drifting ship is really not the way I imagine my end.
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Ormal Rexus

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PostSubject: Re: Guild Halls or Capital Ships   Tue Dec 28, 2010 5:13 am

I created the Guild hall Capitol ship thread on the forums. I am Bashboy.
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Traxex Wraw

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PostSubject: Re: Guild Halls or Capital Ships   Tue Dec 28, 2010 8:29 am

Ormal Rexus wrote:
I created the Guild hall Capitol ship thread on the forums. I am Bashboy.

Did you really? nice. Usually my threads only last a couple of pages What a Face
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Ormal Rexus

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PostSubject: Re: Guild Halls or Capital Ships   Wed Dec 29, 2010 6:37 am

well it is a huge topic it could be a game changing add on.
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Valen Corax

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PostSubject: Re: Guild Halls or Capital Ships   Wed Dec 29, 2010 10:41 am

Since we already know that free roam space is very unlikely at this point, I think a capital ship could definitely work if it just acted the same as a building but floating around in space. Perhaps you could travel to it from your own personal ship and land in the hangar or something. I don't see why they couldn't include both guild halls and capital ships to be honest.
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Jerev Falar

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PostSubject: Re: Guild Halls or Capital Ships   Tue Jan 11, 2011 10:17 pm

I am hoping for some kind of capital ships, but I do not think that they will implement it. I am sure that something like guild halls will be in game especially because they have a guild forum.
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